Is Rise of the Ronin a Soulslike? A Review for Action RPG Fans

Wondering if Rise of the Ronin is a Soulslike? We break down the difficulty, combat, and compare it to Ghost of Tsushima in this full review!

7/17/2026
@Rise of the Ronin Wiki
On this page

Wondering if Rise of the Ronin is a Soulslike? You aren’t alone. The Rise of the Ronin soulslike debate has been one of the most persistent questions surrounding Team Ninja’s ambitious open-world title since its launch in 2024. For players who actively avoid the punishing difficulty of Dark Souls or Elden Ring, this single query determines whether the game is a must-buy or a complete skip.

This review cuts through the noise. We have analyzed the game mechanics, scoured community feedback from verified players, and compared the experience to its direct competitors. By the end, you will have a crystal-clear picture of exactly what this game offers and whether it fits your personal taste.

Clearing the Air: What Does “Soulslike” Mean Today?

Before we judge the game, we have to define our terms. A “Soulslike” is generally defined by a specific set of mechanics that prioritize difficulty, risk, and player punishment. Let’s see how Rise of the Ronin stacks up against the traditional criteria.

Feature Traditional Soulslike Rise of the Ronin
Death Penalty Lose all unspent currency (Souls/Runes) Lose a small portion of skill bar progress
Corpse Run Must retrieve lost currency from death point No corpse run required
Difficulty Settings None (Fixed difficulty) 3 distinct modes (Dusk, Dawn, Twilight)
Checkpoint Frequency Very sparse (Bonfires/Lanterns) Very frequent (Fodder + Autosave)
Narrative Style Environmental, cryptic, vague Direct, cinematic, character-driven
Stamina Management Core to every action, highly restrictive Present, but significantly more generous

As you can see, the game cherry picks the feel of Soulslike combat without adopting the structure that makes the genre intimidating. This distinction is crucial for the Rise of the Ronin soulslike analysis.

Community Reports: What Players Are Saying

The most valuable feedback often comes from the players themselves. We analyzed discussions in major PlayStation communities to get a ground-level view of the Rise of the Ronin soulslike conversation.

One user perfectly voiced the hesitation of the target audience: “Opinions on Rise of the Ronin? Not a fan of Soulslike—is this going to be similar?”

The responses were overwhelmingly reassuring for those worried about the label.

  • Phil Williams clarified the genre entirely: “It’s not a Soulslike, more like an action RPG. If you’ve played Ghost of Tsushima, it’s similar to that.”
  • Chloe Edyta offered another vivid comparison: “It’s nothing like Soulslikes. Imagine a samurai version of Assassin’s Creed but without all the parkour, with a bit of difficulty.”
  • Jeremiah Hubbard, a player who had just completed the title, praised the value proposition: “Tons of side quests, a lot of fighting styles. The main story is pretty awesome as well.”

These player experiences paint a picture of a hybrid game that prioritizes fun, exploration, and storytelling—trading the punishing nature of a true Soulslike for broad accessibility and player choice.

Combat Deep Dive: The Team Ninja Signature

To understand the difficulty, you have to look at the developer. Team Ninja created the notoriously difficult Nioh series, which is often classified as a Soulslike. This is the source of the Rise of the Ronin soulslike rumor.

However, the combat here feels fundamentally different from their previous work.

  • Ki (Stamina) System: It exists, but you can attack, dodge, and parry much longer before exhausting yourself. Combat flows faster.
  • Counterspark (Parry): This is the key mechanic. The timing is tight, but the window is fair, and missing a parry does not instantly kill you like in Sekiro.
  • Adjustable Difficulty: This is the game’s killer feature for non-Soulslike fans. You can switch at any time.
Difficulty Description Best For
Dusk (Easy) Tuned for narrative and exploration. Enemies are less aggressive. Damage is lowered. Players who primarily want the story and world without struggle.
Dawn (Normal) The intended experience. A balanced challenge with standard enemy AI. Players comfortable with standard action games like God of War.
Twilight (Hard) Increased enemy damage and aggression. Tighter parry windows. Veterans and Soulslike fans seeking a genuine test of skill.

If you are worried about the Rise of the Ronin soulslike difficulty, setting the game to Dusk completely removes that pressure. You can switch between these settings at any time from the pause menu, meaning you are never locked into a frustrating experience.

The Great Samurai Comparison

The best way to visualize the Rise of the Ronin soulslike differences is to look at its direct competitors. How does it compare to the gold standard of samurai games?

Feature Ghost of Tsushima Sekiro: Shadows Die Twice Rise of the Ronin
Genre Action-Adventure Action-Soulslike Open World Action RPG
Difficulty Slider 4 Options (Easy to Lethal) Fixed (Very Hard) 3 Options (Easy to Hard)
Stealth Excellent (Grass, Takedowns) Essential (Resets fights) Excellent (Frequent Tool Use)
Loot System Minimalist (Charms) None (Prosthetics) Deep, Diablo-like Loot
Multiplayer Legends Mode (Co-op) None Full Campaign Co-op
Combat Pace Fast, decisive Deliberate, rhythmic Fast, acrobatic, varied

This table clearly shows that Rise of the Ronin occupies a unique space. It has the loot depth of Nioh, the open-world structure of Ghost of Tsushima, and the parry-focused combat of Sekiro. However, it leans far harder into the action RPG side than the pure Soulslike formula.

Final Verdict: Is It a Soulslike?

So, we arrive at the final verdict. Does Rise of the Ronin fit the bill as a full-fledged Soulslike?

No, not in the way you are worried about.

If you are afraid of losing hours of progress, fighting the same boss dozens of times, or being stuck on a single encounter for days, this game is safe for you. The Rise of the Ronin soulslike connection exists because the combat is smart, not just hard. It asks you to learn patterns, but it doesn’t punish you harshly for failing.

Concern Risk Level Why?
Harsh Death Penalties Very Low Minimal XP loss. No currency retrieval needed.
Impossible Bosses Very Low Lower the difficulty at any time to breeze through.
Obscure Story Very Low Fully voiced, cinematic cutscenes drive the plot.
Getting Lost Low Clear quest markers and a detailed map guide you.

If you skipped Elden Ring because it was too cryptic, or Sekiro because the parry timing was too strict, Rise of the Ronin is your redemption arc. It is a stunning, content-rich action RPG that borrows the best parts of the Souls genre while leaving the frustration behind.

You can check the latest community scores and pick up a copy on the official Rise of the Ronin page on the PlayStation Store. It is widely available and highly recommended for action RPG fans.

Frequently Asked Questions (FAQ)

1. Is Rise of the Ronin a true Soulslike game? No. While it features a complex parry system and stamina management, it lacks the fixed difficulty, corpse-run currency loss, and sparse checkpoints that define the Soulslike genre. It is an open-world action RPG with Soulslike-inspired combat mechanics.

2. How does the difficulty compare to Elden Ring? On the “Dawn” (Normal) setting, the difficulty is much lower than Elden Ring. On the “Twilight” (Hard) setting, it rivals a Soulslike in challenge, but you are never locked into that difficulty level. It is far more adaptable to your preferred skill level.

3. Does the game have a co-op mode? Yes! Unlike most Soulslikes, Rise of the Ronin allows you to play the entire campaign in co-op. This significantly lowers the difficulty floor if you have a friend to help you through tough encounters and explore the world together.

4. Is Rise of the Ronin worth it for someone who hates Soulslikes? Absolutely. Given the adjustable difficulty, generous checkpoint system, and direct story delivery, it is arguably one of the best gateways into this style of combat for players who typically avoid the genre. The Rise of the Ronin soulslike connection is vastly overstated by the community.